This Tuesday, May 30, all participants in the event “MOJO” held at Taguspark campus, had the opportunity to test video games developed by Técnico students. The challenges were as wide as learning a virtual language, saving lives in a medieval village exposed to a terrible plague or discover how to escape from a locked hotel room after a hangover night.
This tenth edition of “MOJO – Montra de Jogos” included about 26 games ready to be tested. Students, professors and representatives of game companies attended the event. Video game fans or, in some cases, those curious about the event, tested the several games and gave their opinion on what needed to be improved.
Professor Rui Prada, from the organising team, highlighted the huge audience and the “educational component” of the event. “We want them to show their projects, which is a very important part of the creation proccess. Analysing players’ reactions during the game will allow to make eventual improvements”, said the professor.
The video game developers, most of them students of MSc Information Systems and Computer Engineering followed the steps of each player, writing notes on what should be improved. “It depends a lot on the experience of each player, but everyone gives their opinion and we always learn from this experience”, says Pedro Cabral, one of the students involved in this event.
In order to visually improve the projects, Faculdades de Belas Artes joined this year’s edition and “the result was remarkable”, explains professor Rui Prada. According to Sofia Augusto, another student involved in the event, this activity is important “because we are young and ambitious and we must be stimulated. We can start doing very good things here.”