The first book on Digital Anatomy written in close cooperation between Physicians, Anatomists, and Computer Scientists, addresses the application of Extended Reality explicitly to Surgical and Clinical Practice through Training and Teaching, published by Springer / Nature’s prestigious series of books “Human-Computer Interaction Studies”. It is edited by two IST Professors, Joaquim Jorge and Daniel Lopes from the Department of Computer Science and Engineering and INESC-ID / Lisbon in collaboration with Professors Jean-François Uhl of the Université Paris-Descartes, and Pedro Campos from University of Madeira.
The book “Digital Anatomy: Applications of Virtual, Mixed and Augmented Reality” clarifies the classical approaches with the advantages brought by VR, AR, and MR; Showcases recent VR, AR, and MR systems, techniques, and methods for digital anatomy.
This book offers readers fresh insights on applying Extended Reality to Digital Anatomy, a novel emerging discipline.
Indeed, the way professors teach anatomy in classrooms is changing rapidly as novel technology-based approaches become ever more accessible. Recent studies show that Virtual (VR), Augmented (AR), and Mixed-Reality (MR) can improve both retention and learning outcomes.
Readers will find relevant tutorials about three-dimensional reconstruction techniques to perform virtual dissections. Several chapters serve as practical manuals for students and trainers in anatomy to refresh or develop their Digital Anatomy skills. We developed this book as a support tool for collaborative efforts around Digital Anatomy, especially in distance learning, international and interdisciplinary contexts. We aim to leverage source material in this book to support new Digital Anatomy courses and syllabi in interdepartmental, interdisciplinary collaborations.